3rd
Round of Activities
A third call of of proposals for DC
inter-project collaboration activities was launched in 27/03/2002.
10 proposals were submitted under the headings of Disappearing
Days, Troubadour Grants, and Research
Ateliers, 9 of which were accepted for funding. The
detailed list follows (note: tentative
dates are enclosed between double asterisks)
- DD08: "Designing interactive systems that
disappear"
(25/06/2002, London)
Proposed by:
Michel Beaudoin-Lafon and Wendy MacKay;
Abstract (Excerpt): Designing
Interactive Systems that Disappear: a proposal to help members
of Disappearing Computer projects address the unique user interface
design issues associated with computers that disappear.
Associated projects:2WEAR,
AMBIENT AGORAS,
GLOSS,
INTERLIVING,
MIME, and
SMART-ITS ;
- DD09:
"Mobile Minds 2: Juxtapositions, mixed media and configurations"
(22-23/08/2002, London)
Proposed by:
Monika Büscher;
Abstract:Joint
work during a previous disappearing day event has revealed significant
points of contact between WorkSPACE, SHAPE and PAPER++. By comparing
observations of naturally occurring activities across different
application domains (education, architecture, and interactions
in museums and public spaces), we have identified a cluster of
issues for further study and devised a research and development
programme. The programme takes data analysis as a starting point
for more design oriented activities. This proposal for one workshop
consisting of two 'disappearing days' is the first in a series
of self-contained but interrelated and cumulative events. It combines
data-sessions with design critique and some design activity around
the theme of 'juxtapositions, mixed media and configurations'.
Understanding, learning, and creative engagement with a subject
matter within all three application domains is often achieved
through drawing very different media (text, maps, images, sound,
video, models, samples, objects) together and configuring them
to support the activity at hand. Some of these resources are in
a physical format, some are digital, some exist in both formats
simultaneously. How are the compatibilities and incompatibilities
of these different media and their affordances negotiated? How
do the design opportunities taken up by SHAPE, PAPER++ and WorkSPACE
change this? What might be additional design opportunities? These
questions will be addressed during the proposed disappearing day
workshop. There are three objectives: (1) we will develop our
analytical understanding of the role of juxtaposing in the activities
we have observed; (2) against this backdrop we will jointly evaluate
the technologies we have designed so far and (3) use this constructive
critique as inspiration for an exploration of alternative or additional
design opportunities.
Associated projects:SHAPE,
WORKSPACE, and
PAPER++;
- DD10:
"Novel Technology, Novel Learning? The role of the DC in
educational settings"
(**??**,
Limerick-London)
Proposed by :
Tony Hall;
Abstract (Excerpt):The
ATELIER, PAPER++ and SHAPE DC projects share a common interest
in designing and developing technologies that assist in the creation
of novel learning tools and environments. The aim of ATELIER is
to increase our understanding of how we can design systems so
they support more flexible and creative learning. For experimentation
and observation work, ATELIER is focusing on two settings in
particular: an interactive design studio and advanced
college architecture course. SHAPE has as one of its
concerns the enhancement of the educational function
of the museum - through the creation of informal and
playful learning environments, incorporating and supported
by novel technologies. And, PAPER++ is focusing on the classroom
as an application domain for digitally augmented paper media.
This proposal aims to bring together researchers from the three
projects and different partner sites to explore how we can use
our emerging repertoire of technical capabilities in the DC community
to design technologies that help to create novel learning environments.
.
Associated
projects:ATELIER,
PAPER++,
and SHAPE;
- TR06:
"Privacy Troubadour Action"
(**??**, ??)
Proposed by :
Marc Langheinrich;
Abstract: Further to the meeting on privacy of January 18 2002 in Paris
on the initiative of the LDC-EDF (AMBIENT AGORAS), in the presence
of Jakub WEJCHERT and of Pierpaolo MALINVERNI, we noticed the
necessity to have an ethnographic vision of DC projects in respect
to privacy issues. In order to avoid any " policy "
connotation to this idea, we decided that the best way to proceed
is by organizing a Troubadour project.
Associated
projects:
E-GADGETS,GLOSS,
GROCER,
INTERLIVING,
ORESTEIA,
SHAPE and
WORKSPACE;
- TR07:
"Creativity^2n"
(8-9,14-15,21-22/10/2002,
Limerick-Malmø-Darmstadt)
Proposed by :
Monika Buscher;
Abstract (Excerpt): We
propose a series of three visits under the theme of 'creativity2n'
based on a dual interest in creativity in design. All five projects
involved - WorkSPACE, ATELIER, AMBIENT AGORAS, SHAPE, and SOB:
1. design technologies that support/encourage creativity and play
and
2. use creativity and play strategically as part of their own
multidisciplinary design practice
On the one hand, we all aim to support creativity and play as
a crucial aspect of work within design professions (landscape
architecture, architecture) and as important features of engagement
with artefacts and spaces in public settings, working environments
and museums through new and innovative technologies. On the other,
we ourselves are designers and continuously engaged in finding
and experimenting with new and better ways of being creative.....
Associated
projects:
AMBIENT
AGORAS, ATELIER,SHAPE,
SOB,
and
WORKSPACE;
- AT08: "Smart-Its
Hackfest"
(29/07/2002-01/08/2002, Lancaster)
Proposed
by : Hans
Gellersen and Tom Rodden;
Abstract:We
propose to bring Smart-Its developers together with participants
from other Disappearing Computer projects (Accord, Interliving)
for a week-long prototyping exercise ("Hackfest"). The
overall aims are to disseminate Smart-Its technology, to build
working prototypes, and to better understand challenges in rapid
prototyping and exploration of ubiquitous computing
scenarios.
Associated
projects:
ACCORD,INTERLIVING,
and
SMART-ITS
- AT09:
"Distributed Context Capture with Smart-Its Technology"
Proposed
by : Michael Beigl and Hans
Gellersen;
(24-27/06/2002, Karslruhe)
Abstract
(Excerpt) : The
Smart-Its project led is investigating a new device platform that
supports multi-sensor integration, microcontroller-based processing,
and ad hoc wireless communication. The device is small-scale (4x4x1
cm), modular, and aimed at augmentation of passive everyday objects
to augment them with sensing (of own state and/or environmental
conditions) and ad hoc connectivity.
As result of the first period of the project a large batch (>100
devices) of a 1G Smart-Its device has been produced. These devices
are based on the PIC microcontroller, and aimed to support rapid
prototyping of smart artefacts. A particular noteworthy feature
is the communication protocol that supports very tight synchronization
of devices. This is aimed to support collective behaviour of ad
hoc networked Smart-Its, in particular for correlation of distributed
sensor events.
The aim of this research atelier is to bring together developers
of the device platform (TecO, Karlsruhe University; and Computing,
Lancaster University) with researchers interested in distributed
context capture and context modelling (PCCV Group, ETH Zurich;
and IMAG-CLIPS, Université Joseph Fourier, Grenoble). The
atelier will be held at TecO in Karslruhe and is aimed at joint
prototyping of distributed context capture using the Smart-Its
platform...
Associated projects:SMART-ITS;
- AT10:
"Specifying unity and uniqueness in people's perception of
collection of artefacts"
Proposed by : Achilles
D. Kameas;
(**??**,
Patras)
Abstract: The
scope of the proposed atelier is to address the issue of designing
artefacts (eGadgets) in such a way that when associated to compose
collections of artefacts (Gadgetworlds), the latter will behave
as one artefact, while people will be aware of both its unified
behaviour and its structure. A key factor to be additionally considered
is the uniqueness of each Gadgetworld to its creator or owner.
This atelier will seek to classify the factors that affect artefact
design, to elaborate on the above requirements and to produce
technical and design eGadget specifications that will meet them.
This atelier is a follow-up to AT01, which successfully dealt
with the effect that human interaction with collections of artefacts
can have on the specification of individual artefacts; in fact
AT01 gave birth to many ideas that will be elaborated upon during
the proposed atelier.
Associated projects:
E-GADGETS,
and MIME;
- AT11:
"Use of disappearing computer artefacts and spaces: designing
for extended human use"
Proposed by : Irene
Mavrommati;
(October 2002,
Patras)
Abstract: The
proposed atelier will attempt to address the human side of both
the design and use of DC spaces and the objects within them that
may define these spaces. These might include such things as the
cognitive, social, emotional, societal and even political issues
emerging from the increasing use of DC technologies. DC technologies
have the potential to make artefacts, and spaces radically different
to what has gone before. These spaces and artefacts will have
a dual set of possibilities. As well as the physical, there will
be a computational element to their makeup. More than this, they
will evolve and change in interesting ways. It may be that our
relationship to these artefacts and spaces may well be different.
For example, in our ability to manipulate them, for example, embed
our intimate thoughts or our usage patterns somehow in them. There
might well be an evolving and changing use of these artefacts
and spaces which is much more responsive to their use, and which
may feed back in interesting ways to their computational form,
and their physical form. A good case in point might be if these
DC items become as ubiquitous, as everyday objects: Everyday objects
have a much longer period of use (sometimes several generations)
compared to consumer electronics; they also have richer emotional,
ritual and symbolic aspects than most traditional consumer electronic
products. How these new 'augmented' objects age and how they can
remain in use while the technology inside and around them evolves,
becomes an important issue. How may artefacts upgrade? How may
the DC technologies lifecycle be affected by people's patterns,
expectations, and sentiments? Answers to several such questions
about the sustainability, mutability and use of augmented artefacts
involve issues of the interaction, the hardware and the software
of these objects.
Associated projects:
ACCORD,
E-GADGETS,
FICOM,
GLOSS,INTERLIVING,andMIME;
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