1st
Round of Activities
The
following activities were network activities open to all members
of all DC projects:
- Kick-off
Meeting
(31/01/2001, Darmstadt)
This first meeting allowed identification of means
to start and establish the DC community and network
- Disappearing
in the White Nights
(20-21/06/2001, Stockholm)
The meeting was was for all DC projects to get
acquainted with each other's work and find common interests for
planning future common workshops, troubadour visits, etc. Each
project was given 25-30 minutes for a
presentation
of their work.
-
First
DC Jamboree
(18-19/10/
2001, Zurich)
Organised
by the ETH Zürich
(Swiss Federal Institute of Technology), the event, which was
not open for the general public, was attended by 150 participants
from all the partner projects. The dedicated
website
contains the latest program updates, as well information for exhibitors.
A
first call of of proposals for DC inter-project collaboration activities
was launched in 26/06/2001. 8 proposals were submitted
under the headings of Research Ateliers and Disappearing
Days, all of which were accepted for funding. 12 of the
17 existing projects in the Disappearing Computer Initiatives
were/are involved in these activities. The detailed list follows
(note: tentative dates are enclosed
between double asterisks). For further information about individual
activities contact the projects involved.
- DD01:
"Sound
perception and Modelling"
(02/08/2001, Helsinki)
Abstract (Excerpt):
This
one-day workshop is organised as a satellite activity of the International
Conference on Auditory Display - ICAD2001 in Espoo (Helsinki).
The topic of the workshop is sound perception, with special focus
on sound modelling issues, and integration with other sensorial
modalities. Its purpose is twofold: (i) to get a state-of-the-art
view of the topic that can benefit several DC projects; (ii) to
get hints for further developments from experts of the field.
Associated projects:
SOB,
AMBIENT AGORAS, and
SHAPE;
- DD02:
"New Modes of Interaction: Deconstructing the GUI Interface"
(24-25/01/2002, Limerick)
Abstract
(Excerpt):
We propose a 1 or 2-day Disappearing Days workshop
to be hosted by the Interaction Design Centre at the University
of Limerick, Ireland on the topic: "New Modes of Interaction:
Deconstructing the GUI Interface". The Disappearing Computer
projects, which seek to move computational power out of the PC
box and distribute it in artefacts and settings, still require
mechanisms that allow for interaction between people and the computational
infrastructure. It is the nature of these object and ambient interfaces
that we wish to investigate in this workshop. How do we go about
providing interaction mechanisms between human and computational
agents? What features of the settings are appropriate to animate?
How can people discover the active elements of an augmented reality
environment? How do we provide non-intrusive feedback? The design
and use of tangible bits, physical movements and sound are all
aspects of the setting that need to be examined. The shift from
GUI's to implicit forms of interaction and novel forms of the
interface requires a thorough reflection on the methods and sensitivities
for designing, testing and evaluating the "interface"
- in whatever form it may take.
Associated projects:
SOB
and SHAPE;
- DD03:
"How to interact with disappearing computers in hybrid worlds?"
(9/12/2001-11/12/2001, Athens)
Abstract:
This
workshop addresses a range of topics that arise from the question
"How to interact with disappearing computers in hybrid worlds?"
Today computers are used as primary artefacts, which means that
people have to interact with them directly. The problem with this
approach is that humans are not primarily interested in interacting
with the computer as a device, but in interaction with information
or co-operation with other humans. How can we get the computers
"out of the way" / "out of sight" to allow
to concentrate on the task at hand and make the interaction activity
again the priority task?
In order to give priority back to human activities, computers
have to become secondary artefacts. This can be achieved in several
ways resulting either in "physical disappearance" or
"mental disappearance" of computers as devices. Both
cases of disappearance imply new challenges for answering the
question "how to interact with disappearing computers?"
This will be even more challenging when dealing with groups of
people using multiple devices/artefacts.
Associated projects:
AMBIENT
AGORAS, E-GADGETS,
SMART-ITS,
WORKSPACE, and SHAPE;
- DD04:
"The interrelationships between ethnographic studies and
the design and development of hybrid systems"
(9/11/2001, Nottingham)
Abstract:
The Accord and Paper++
projects propose a one-day workshop to discuss the interrelationships
between ethnographic studies and the design and development of
hybrid systems, particularly those technologies that interweave
the uses of paper and electronic documents. Both projects are
undertaking detailed ethnographic studies, although in different
settings, and developing prototype technologies that make use
of the advantages of paper and digital resources. The workshop
would be an opportunity to:
1. Discuss the findings and analytic issues emerging from the
studies of domestic environments
(ACCORD); educational settings (Paper++) and public spaces (Paper++
and Shape);
2. Consider the analytic and methodological developments necessary
when studying such
domains, in particular the innovative ways of informing the developments
of systems (for example through various kinds of technical interventions
and novel ways of assessing prototypes);
3. Discuss the approaches to the development of technology being
developed by the projects,
particularly with regard to choices for the substrate, devices,
architectures and interworking between components.
Associated
projects: ACCORD,
PAPER++ (MIME
and SHAPE invited)
- RR01:"E-GADGETS
and MIME RR Team"
(26-27/03/2001)
Associated
projects: E-GADGETS
and MIME
- AT01:
"Translating Aspects of Human Interaction with Collections
of Objects into Artifact Architecture Specifications"
(28/11/2001-04/12/2001, Eindhoven-Amsterdam)
Abstract
(Excerpt):
Most objects in our everyday lives have been designed
for specific tasks; but this specificity constrains the ways we
might use them for. In general, everyday objects can be used in
different ways, providing that the limits of their physical properties
are not violated. As everyday objects are "enhanced"
with sensing, computing and communication capability, in order
to become artefacts, people have to learn any new ways that they
can be used (that may have to be indicated by appropriate new
affordances) and the tasks these objects might participate in.
People may initially have to use objects in more complex ways.
Moreover, people may end up interacting at the same time with
individual objects and with their configuration.
The introduction of artefacts is expected to affect people's everyday
lives at least in two ways: Firstly, people may have to update
their task models, as they will no longer interact with a computer
but with computationally enabled objects. Many of the tasks they
used to carry out with a computer will now be feasible without
using one. On the other hand, these new artefacts will be capable
of participating in many more new and complex tasks.
Secondly, people may have to change established habits and form
new models for the everyday objects that they use. The conceptual
models people have of objects and of computing may have to evolve
in order to incorporate the new affordances of combined computationally
enhanced objects.
Associated
projects: E-GADGETS,
MIME, and
2WEAR;
- AT02:
"Artifacts and applications: can we reach compatible (although
diverse) solutions on technical and architectural issues?"
(23/01/2002-25/01/2002, Athens)
Abstract
(Excerpt):
In their effort to design (possibly intelligent)
artifacts out of everyday objects, which will dynamically participate
in user-configured applications and exhibit emerging behaviour
within that context, the participating projects sensed the need
to record a number of common issues and then propose possible
solutions to them. A large part of those issues will concern technical
or technology problems, which, if not dealt with on time, may
result to duplication of effort and incompatible solutions.
The proposed research atelier constitutes a first step towards
identifying and elaborating on those conceptual and technical
issues that surface when one tries to design an artifact or an
application (as a collection of co-operating artifacts). Although
these issues are common to all projects, the aim is not to reach
a commonly accepted solution to all issues, but mainly to identify
different possible solutions and, where possible, define compatibility
mechanisms.
Associated projects:
E-GADGETS,
SMART-ITS,
2WEAR
and ORESTEIA;
- AT04:
"A Conceptual Framework for Context"
(11-14/02/2002, Glasgow)
Abstract
(Excerpt):
The concept is to work towards a common vocabulary
and sense of context, resulting in an architectural overview of
relationship between sensor input and the systems interaction
with the user. Specifically we will try to answer the following
questions:
1.
Sensor abstraction: What is the canonical set of primitive sensor
abstractions?
2. Context abstraction: What are the combinators for sensor primitives
that can be used to define context? How can higher notions of
context be built out of more primitive ones?
3. Interaction abstraction: What is the canonical set of primitive
abstractions relating function, interaction and context? What
is their relationship to the 1 and 2.
4. Communication Mechanisms: How can context information be forwarded
to the application and how transparent should contextual changes
be for applications and for users?
Associated
projects: GLOSS,
E-GADGETS,
SMART-ITS,
2WEAR,
ORESTEIA
and ACCORD;
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